AI Insights · Timothy · October 2024
Top 5 Cooking Games on Android in El Salvador, Q3 2024
Explore the performance trends of the top five cooking games in El Salvador during Q3 2024, with insights on downloads, revenue, and active user engagement.
In the third quarter of 2024, the top cooking games on the Android platform in El Salvador demonstrated varied performance trends in terms of downloads, revenue, and weekly active users, according to data from Sensor Tower.
Pizza Ready! by Supercent, Inc. saw a fluctuating revenue trend, peaking at approximately $14 in mid-August before dropping significantly in early September. Downloads maintained a relatively steady pace, with a notable increase to around 6.9K downloads at the start of September. Meanwhile, weekly active users showed an upward trend, beginning at 19.5K and reaching over 20K by the end of September.
Sandwich Runner from 株式会社ドワンゴ did not generate any revenue but experienced a slight decline in downloads, starting at about 1.5K in July and ending the quarter at around 1.4K. However, its weekly active users remained relatively stable, fluctuating slightly around the 25K mark throughout the quarter.
Gossip Harbor: Merge & Story by Microfun Limited showed a consistent increase in revenue, reaching approximately $623 by the end of September. Downloads decreased significantly from 3.2K in early July to about 1K by the end of the quarter. In contrast, weekly active users exhibited a positive trend, growing from 16.8K to over 24K.
Masha and the Bear Pizza Maker from DEVGAME KIDS games saw minimal revenue, with a brief rise to $5 in early September. Downloads experienced a downward trend from a peak of 2.4K in late July to around 1K by September's end. Weekly active users also declined, starting at 2.5K and dropping to approximately 1.7K.
Lastly, Royal Cooking - Cooking games by Matryoshka had a modest revenue increase, reaching $6 at the end of September. Downloads showed a significant boost in late July, with numbers hitting 3.6K before stabilizing around 1.8K. Weekly active users followed a similar pattern, rising to a peak of 4.8K in early August and settling at around 3.2K by the quarter's conclusion.
For more detailed insights and data on these games, visit Sensor Tower.